On the 12th Day of 4 (because 4.0 is too many syllables)
(sung to the tune of 12 Days of Christmas)
On the 12th day of 4, Blizzard gave to me...
Twelve pallies quitting
Eleven mages porting
Ten tauren a-punting
Nine gnomes giggling
Eight rogues a-ganking
Seven PVPers qqing
Six alts a-leveling
Five Tricky Treats!
Four Hallowed Helms
Three Sinister Squashlings
Two squishy tanks
And a disc priest going shadow!
In actual news...
The meters and I are having a hps love affair. I know it's not right, but damn, they actually count my absorbs without extra addons now.
Heroic 10 man PP is hard. Having two shadowpriests and multiple shadowy apparitions running about makes it more hard. Guess what, even putting on costumes didn't help, cause the apparitions were wearing them too. Best part, you cannot pass Unbound Plague to a shadowy apparition. This caused many deaths.
I like the flexibility smite-healing gives me, but most of the time I'm still healing, not smiting.
The druid is much more fun than she used to be. I like rolling Lifeblooms on the tank, and I never used Nourish, so I haven't had to adjust much.
The pally is much less fun. Completely new melee dps rotation thingy, plus complete change in how she heals means I don't have much clue what I'm doing on her, and well, my brain cells have other things to figure out.
I got to see ICC-geared tanks go SQUISH in Ulduar. To trash. Two-shotted. Ouchies.
Rogues are ridiculously fun now. Part of this might be that the rogue in question was level 9 when the patch hit, so it's not like I had to relearn how to play her. This is great, it gives my brain a nice break. Plus, heirlooms+recuperate = I STAB YOU IN THE FACE REPEATEDLY. Seriously, she's hard to kill now, and herbalism gives her XP. I am saddened by the loss of my Lifebloom heal though.
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