As always, these are not complete Patch notes, but rather bits and pieces that catch my eye. Not many changes to hunters (and none to Marksmen), but there's plenty of nifty stuff. I'm also avoiding the pvp stuff and the new raid stuff, since well, neither will be affecting me for a while yet.
"New Dungeons Loot Feature
Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item."
OMG, awesome! I can hear my friend Fi squealing from here (or would be able to if she was awake, which she probably isn't).
The quest log is now double-paned! As someone who's had Doublewide for ages now, I am thrilled!
Children's Week in Dal! Wolvar and Gorloc orphans! YAYAYAY!
A new ground mount for Nelves, faster mount cast time, cheaper mounts (and yay for being able to mount almost all my alts now)!
Flying over WG is now possible, as is flying over Dal. Just stay high enough off the ground.
Mathiel in Darn has finally stopped frittering away all that gold he makes from repair bills and has purchased an anvil.
8 new pets, not including Tourney ones. Raptor hatchlings can now be found as drops from rare and elite raptors throughout the game world, plus you can buy one from Breanni.
Randomly generated uncommon and rare blue quality items in WotLK had lower stat values then they were supposed to. All WotLK uncommon and rare items with random suffixes (aka of the Bear) have had their stat values increased significantly.
Traps go away sooner. Plan appropriately.
We now have 3 different trap cooldowns: fire (Immolation, Explosive, and Black Arrow), Frost (freezing and frost), and Nature (snake). You can have one of each placed at a time.
My pets now get 40% of my resilience (I have none) and 100% of my spell pen (again with the have none). Nice change for pvp though.
Other class stuff...
Judgements are all now considered melee attacks.
Beacon of Light has been fiddled with and now multiple pallies can now have this active on the same target.
Rogues can now use axes, and Sword Specialization is now called Hack and Slash and applies to both axes and swords.
Shamans get their totem bar, and chain heal jumps further.
Dks get their talents reset. Again. Plus, loads of changes to their trees.
Druids get flight form at 60. And it goes faster.
If you have a 310% speed mount, you can now go that speed in swift flight form.
potions stack to 20.
5 new epic gem transmutes, including one you learn from a quest.
Chef's Hat makes you cook faster.
Engineering has loads of new stuff.
They buffed max ranks of all three gathering professions( Toughness, Master of Anatomy, and Lifeblood)