So, the Alt Project. Long-time readers of this blog may remember this idea. I get one of each class to 30 and then talk about it. 30 was chosen because it was mount level at the time. Well, since then mount level's been lowered to 20, and all of the alts are at least 20, so I'm calling it done. So here's my final conclusions...
Druid-> I have my ups and downs with the druid. The first 20 levels are not fun, but once you get kitty form things pick up. I hit 60 and respeced to moonkin, which I enjoy in dungeons but not so much running around the world. I'm currently contemplating respecing back to feral, but I'm keeping my broccoli second spec. Healing is different from any other class, but quite fun. This is a great class for trying all the different roles available to you in WoW, and I would heartily suggest rolling one if you haven't already. LFG queues can be quite short if one of your specs is tree or feral tank, and you should be able to heal in moonkin spec well into Outlands. Not so sure on tanking in feral dps spec, but I'd guess you can get away with it until 40 or 50 with decent gear. As far as soloing group quests, I would guess you can, but I have yet to try it.
Hunter-> YAY! Slow to start but once you get a pet it's so fun. However the first 10 levels are a bit slow, so you might want to wait until Cat to roll a hunter alt. Also, hunters are dps, and only dps, so lfg dungeon leveling can be slow. They completely make up for that with incredible solobility. This is one of those classes that can solo many group quests.
Mage-> Many people in my guild say you have to be a special kind of crazy to love mages. I agree. I lack that crazy. Painfully slow, but explosions are fun. It's also good practice for when your pet can't hold aggro worth a damn and you have to play the burn them down before they hit you game. As far as lfg goes, playing a mage in a dungeon is nothing like soloing with one, and is great fun. AOEfest for the win. You still go squish easily though, so keep an eye on that threat meter or trade water for extra heals.
Pallies->Make it past the first 20 and they're great. But the first 20 are kinda painful/boring. Okay, mostly boring. Then you become INVINCIBLE. Not really, but a plate-wearing class with self-heals, buffs, and some nice damage abilities is nothing to sneeze at. Prot pallies are also generally considered the kings of AOE tanking, and pally tanking is quite easy to pick up and learn. A great class for LFG, as tanking and healing still get quick queues. This is another of those can solo many group quests classes.
Priest-> Ranged dps while insanely squishy. Not my favorite thing. I want a pet. Same problem as mage, really, just mitigated by self healing. But once you get into the higher levels, it gets much much better. Another good class for LFG, and you can heal in shadow spec until Outlands at least. Remember your wand and stacks of drinks are your friend in those low levels, and you'll be fine.
Rogue->Not wowed by the other mechanics, but sneaking rocks. Again, as only dps you'll have LFG queue issues, and with the squishiness, I'd wait till Cat when they get a self-heal. On the other hand, no class rules PVP quite as completely as rogues do, so if PVP is your thing I would certainly recommend trying it. If you're curious about how rogues play, but don't want a toon limited to melee dps, roll a druid and go feral kitty. It's not the same, but gameplay is similar.
Shamans->Not quite as awesome as pallies, but still quite fun. Plus you can do either melee or ranged dps. You can heal as elemental till 60, and once you get the totem bars things simplify dramatically. Just remember to put totems down, and heal self as needed and you should be good. Not many LFG issues, since you can queue as heals or dps.
Warlock->Doom and pets! More DoTs! This is probably the closest to the hunter class, so no wonder I find it fun. Again, the dps lfg problem rears its ugly head, but this is a very soloable class, so just go quest while you wait for that queue to pop. Do watch aggro in dungeons, remember no excessive life tapping, and switch out your voidy for another pet when lfging.
Warriors-> This class is the quintessential tank class, and most people in lfg will expect you to tank. This is not my favorite class by a long shot, but it does have its moments. Just make sure you have some health potions on hand, especially for those first levels. Stance-dancing is also an option, and can be quite useful. To anyone wanting to hit stuff with a weapon, the warrior's a great class. I just don't really like hitting stuff with weapons.
Final Thoughts: I'm not a melee dps fan, so warrior and rogue aren't really my favorite classes. Mage is a bit squishy, but seriously go run a 5man before you give up on the class. Trust me, it's completely different and a lot of fun. Shamans and pallies are a bit bewildering at first, with all the buffs and hammers and auras and totems, but once you get those figured out they're fun. Warlocks and hunters are always great, and probably the classes I would suggest to brand new players who want to dps at range. Melee dps would be rogue or warrior, since pallies are a bit boring for those first 20 levels. I'd suggest a pally or druid for someone who wanted to tank (nothing against the warrior, but both pallies and druids are a bit more flexible role-wise), and for a healer I'd suggest druid or shaman. Given the pally's lack of group healing, something I find rather frustrating, I wouldn't suggest them, and priests, well, slow-leveling combined with squishiness means I would save them until 3rd or 4th alt.
As far as where my alts are, the rogue is being ignored, the warrior's now a cloth bank alt, the mage is hanging out at 30 till further notice, the shaman's being leveled slowly as is the pally, and the DK and druid are in a holding pattern till the shaman and pally are done, or until I respec the druid and try feral again to see if it's more fun.
A blog by a WoW player, who is slightly priest-obsessed and also rather ADD. Oooh, shiny, was I saying something? Topics will vary wildly, but I do my best to make sure some sort of useful info shows up occasionally.
Showing posts with label the alt project. Show all posts
Showing posts with label the alt project. Show all posts
Saturday, April 24, 2010
Tuesday, December 1, 2009
Nope, the Alt Project is not dead, just hibernating
The Alt Project has been more or less sidetracked by the need for healers in guild, but I do occasionally wander onto one of them to take a break from healing or shadow.
The warlock's now 30, and I hope to get back to her eventually. I love seeing all the Horde quests. I kinda want an Alliance warlock now, since my Alliance toons get played more, have a built-in support system, and heirlooms, but I think that'll wait till Cata and I'll roll a worgen.
Shammy hit 21, and I tried to do the next totem quest. Got my arse handed to me repeatedly, then gave up. I need to sit down and figure out what spec I should be using and what rotation and all that jazz, and quite frankly I have enough to figure out with the shadow rotation/gear vs disc rotation/gear on Lyllea. Two gear sets with different goals confuse me. I even reinstalled Pawn in an effort to help me keep it straight (since apparently Shadow may want other stuff besides int, spellpower, and crit).
The mage, warrior, and rogue continue to languish. I know 3.3's supposed to bring some nice changes for leveling rogues, and I'm hoping that'll make her more fun. If nothing else, I'll try WSG with her. I have a LOOONG history of hating WSG, but maybe it'll be more fun on a rogue at 19 than on a priest or hunter.
If nothing else, I have come to some conclusions about my prefered playstyles. I tend to like ranged dps, hate fragile toons (at high levels a priest is surprisingly hard to kill), will put up with slow kills for more survivability, and am not a huge fan of melee or anything that requires precise positioning.
The warlock's now 30, and I hope to get back to her eventually. I love seeing all the Horde quests. I kinda want an Alliance warlock now, since my Alliance toons get played more, have a built-in support system, and heirlooms, but I think that'll wait till Cata and I'll roll a worgen.
Shammy hit 21, and I tried to do the next totem quest. Got my arse handed to me repeatedly, then gave up. I need to sit down and figure out what spec I should be using and what rotation and all that jazz, and quite frankly I have enough to figure out with the shadow rotation/gear vs disc rotation/gear on Lyllea. Two gear sets with different goals confuse me. I even reinstalled Pawn in an effort to help me keep it straight (since apparently Shadow may want other stuff besides int, spellpower, and crit).
The mage, warrior, and rogue continue to languish. I know 3.3's supposed to bring some nice changes for leveling rogues, and I'm hoping that'll make her more fun. If nothing else, I'll try WSG with her. I have a LOOONG history of hating WSG, but maybe it'll be more fun on a rogue at 19 than on a priest or hunter.
If nothing else, I have come to some conclusions about my prefered playstyles. I tend to like ranged dps, hate fragile toons (at high levels a priest is surprisingly hard to kill), will put up with slow kills for more survivability, and am not a huge fan of melee or anything that requires precise positioning.
Friday, June 12, 2009
Alt Project (did I mention I'm a slow leveler?)
The alt project is creeping along. I may have finally found a warrior I can play (after way too much rerolling). Sadly, I kinda want to play the pally. The pally is fun and impossible to kill and um, yeah. Must not play pally. Must play squishies. Currently I'm going to try to get everyone to 20 (since that's omg much easier than 30 plus 30 was originally created as the goal bc it's mount level).
The rogue is closest (at 16) and has been mostly abandoned. The druid's 15 and is seeing some decent playtime. I tend to play her as a boomkin and well, that's not that enjoyable. I'm hoping it'll get more fun with more forms. The fighter has been an eternal struggle and I am now trying the "If I have to stare at someone's arse to level, maybe a cute arse will work" method.
Of course, part of what's going on is that I have less time, and part of it is because I need to be on Garetia more. I must grind Sons of Hodir, and I am over halfway to epic flying gold. Sadly, low-level alts do not rake in the cash like a level 80 with maxed herbalism and alchemy. In fact, alchemy's been how I've been making so much cash. There's always a demand for flasks, and I generally get up early enough in the morning that farming ingredients isn't a problem. On that note, Garetia will be an elixir master soon. I've run Black Morass once, and my guild is more than happy to run it again, and the only problem I ran into is needing to make an elixir that I can't get the recipe for. Honor Hold does not like me that much, mostly because I don't like them. Stupid Hellfire Penn. Thankfully, the guild is coming through there as well.
So, um, alt project not dead. Just really slow. And I thought I'd encapsulate my class views thus far (all opinions are my own and are not meant to dis any class)...
Druid-> Not wowed. Forms are entertaining for about 5 minutes and then it's eh.
Hunter-> YAY! Slow to start but once you get a pet it's so fun.
Mage-> Many people in my guild say you have to be a special kind of crazy to love mages. I agree. I lack that crazy. Painfully slow, but explosions are fun. It's also good practice for when your pet can't hold aggro worth a damn and you have to play the burn them down before they hit you game.
Pallies->Make it past the first 20 and they're great. But the first 20 are kinda painful.
Priest-> Ranged dps while insanely squishy. Not my favorite thing. I want a pet. Same problem as mage, really, just mitigated by self healing.
Rogue->Not wowed by the other mechanics, but sneaking rocks.
Shamans->Not quite as awesome as pallies, but still quite fun. Plus you can do either melee or ranged dps.
Warlock->Doom and pets! More DoTs! This is probably the closest to the hunter class, so no wonder I find it fun.
Warriors-> Hopefully it's just that the first 20 levels are painful. Hopefully.
The rogue is closest (at 16) and has been mostly abandoned. The druid's 15 and is seeing some decent playtime. I tend to play her as a boomkin and well, that's not that enjoyable. I'm hoping it'll get more fun with more forms. The fighter has been an eternal struggle and I am now trying the "If I have to stare at someone's arse to level, maybe a cute arse will work" method.
Of course, part of what's going on is that I have less time, and part of it is because I need to be on Garetia more. I must grind Sons of Hodir, and I am over halfway to epic flying gold. Sadly, low-level alts do not rake in the cash like a level 80 with maxed herbalism and alchemy. In fact, alchemy's been how I've been making so much cash. There's always a demand for flasks, and I generally get up early enough in the morning that farming ingredients isn't a problem. On that note, Garetia will be an elixir master soon. I've run Black Morass once, and my guild is more than happy to run it again, and the only problem I ran into is needing to make an elixir that I can't get the recipe for. Honor Hold does not like me that much, mostly because I don't like them. Stupid Hellfire Penn. Thankfully, the guild is coming through there as well.
So, um, alt project not dead. Just really slow. And I thought I'd encapsulate my class views thus far (all opinions are my own and are not meant to dis any class)...
Druid-> Not wowed. Forms are entertaining for about 5 minutes and then it's eh.
Hunter-> YAY! Slow to start but once you get a pet it's so fun.
Mage-> Many people in my guild say you have to be a special kind of crazy to love mages. I agree. I lack that crazy. Painfully slow, but explosions are fun. It's also good practice for when your pet can't hold aggro worth a damn and you have to play the burn them down before they hit you game.
Pallies->Make it past the first 20 and they're great. But the first 20 are kinda painful.
Priest-> Ranged dps while insanely squishy. Not my favorite thing. I want a pet. Same problem as mage, really, just mitigated by self healing.
Rogue->Not wowed by the other mechanics, but sneaking rocks.
Shamans->Not quite as awesome as pallies, but still quite fun. Plus you can do either melee or ranged dps.
Warlock->Doom and pets! More DoTs! This is probably the closest to the hunter class, so no wonder I find it fun.
Warriors-> Hopefully it's just that the first 20 levels are painful. Hopefully.
Monday, March 23, 2009
Alt Project Update
So... Warriors. Mine is now level 10, and the only thing I like about her is Charge. Charge is a blast, but otherwise, I am not impressed. She takes about as long to kill stuff as my pally (note, it is entirely possible I am doing it wrong) but lacks the healing. I want oh shit buttons, darn it, and Gift of the Naaru is not enough. I've resorted to sending her potions from the priest (and now alchemist) just to make her not so annoying to play. I don't know if I haven't gotten far enough into the class or what but there just doesn't seem to be any spark or finesse or even a nifty gimmick to hold my interest. Just a ton of hit things, try not to die, lather, rinse, repeat. I chose Blacksmithing for her, but I'm beginning to think Herbalism (for the self heal) and Alchemy (for the pots) would have been better.
The priest is now level 10, and heading towards 11 at a fairly regular pace. Once I get into the rhythm of (new spell I just got and can't remember), Smite, Shadow Word Pain, wand till dead, with occasional applications of bubble and self heal (followed by another smite), she became fun to play. She also lasts longer than the warrior (because of the healing). I've decided on Disc spec, since a) that fits the character's personality, and b) I did want to do a healing spec for leveling and Disc is apparently less ick than Holy. Alchemy is kinda wasted on her but I like the armor potions.
It's funny how with some of these I can see how I'm going to spec by how I play. The druid will be a boomkin because well, that's the way I play her. The warlock is destruction because I like burning things down, and the mage is frost because while I like burning things down, it's hard to do without a blueberry to hold aggro. Frost lets me slow stuff down enough to slaughter it.
Profession-wise I have noticed some useful things. One, enchanting goes quite well with jewelcrafting. Make the ring, disenchant the ring, repeat. Two, if you have an engineer, it is nice to have both a skinner (for leather) and a jewelcrafter (for prospecting). Third, an engineer mage might be very nice. I haven't tried it, but the target dummies could provide a nice blueberry substitute. Four, inscription is nice while leveling (due to the recall scrolls), but man, herb intensive. Fifth, have a tailor. Bags are expensive (more so on my Horde server than the Alliance one). I want a soul bag, darn it (and at 80 gp they're completely out of reach for the level 21 warlock).
Ironforge is hands down the best place to level mining and herbalism. Way more herbs and ore than any other starting area I've seen. Loch Modan's great as well.
And last, but not least,

the Pally hit 30. Yay mount.
The priest is now level 10, and heading towards 11 at a fairly regular pace. Once I get into the rhythm of (new spell I just got and can't remember), Smite, Shadow Word Pain, wand till dead, with occasional applications of bubble and self heal (followed by another smite), she became fun to play. She also lasts longer than the warrior (because of the healing). I've decided on Disc spec, since a) that fits the character's personality, and b) I did want to do a healing spec for leveling and Disc is apparently less ick than Holy. Alchemy is kinda wasted on her but I like the armor potions.
It's funny how with some of these I can see how I'm going to spec by how I play. The druid will be a boomkin because well, that's the way I play her. The warlock is destruction because I like burning things down, and the mage is frost because while I like burning things down, it's hard to do without a blueberry to hold aggro. Frost lets me slow stuff down enough to slaughter it.
Profession-wise I have noticed some useful things. One, enchanting goes quite well with jewelcrafting. Make the ring, disenchant the ring, repeat. Two, if you have an engineer, it is nice to have both a skinner (for leather) and a jewelcrafter (for prospecting). Third, an engineer mage might be very nice. I haven't tried it, but the target dummies could provide a nice blueberry substitute. Four, inscription is nice while leveling (due to the recall scrolls), but man, herb intensive. Fifth, have a tailor. Bags are expensive (more so on my Horde server than the Alliance one). I want a soul bag, darn it (and at 80 gp they're completely out of reach for the level 21 warlock).
Ironforge is hands down the best place to level mining and herbalism. Way more herbs and ore than any other starting area I've seen. Loch Modan's great as well.
And last, but not least,

the Pally hit 30. Yay mount.
Monday, March 2, 2009
Update on the Alt Project
Well, I've rolled all the toons, and here's where I stand...
Druid-> level 5, will be inscription/herbalism
Pally->level 26, engineering already above 150, leaving only mining (currently at 112). And she can make fishing lures, which my main needs. Yay.
Mage->level 21, actually got played for a bit yesterday, enough to give her teleports to SW, IF, and Exodar. Mining is 115, and JC is 96. Have I mentioned I hate the bronze/iron gap? I do.
Rogue->Level 14 Leatherworking is 45ish, and skinning is 78 or so. Not really liking leatherworking, but I'm hoping that will change.
Priest->Level 5, at an inn. Still debating professions. I'm leaning towards herbalism/Alchemy simply because it's been so long since I had a low-level alchemist.
Warrior->Also level 5, also at an inn. Mining/Blacksmithing for her and she's learned mining.
Shaman->Still level 11, now ready to level. Tailoring is maxed at 150, and enchanting is at about 110.
I have a few things to decide, like do I run all the space goats through Azuremyst, or send some elsewhere? I've never actually run a low level toon through the dwarf quests past level 5, so I may send someone over there. Since the shaman, priest, warrior, and mage are all space goats, I'm getting sick of their quests. Also, do I pick up tailoring and say, herbalism on the priest, or do herbalism/alchemy (since my only alchemist is my main), or do I do something weird?
My plan right now is to try to get the 3 lowest toons to level 10 (so I can create a Alt Project toon list with armory links), then level one at a time.
I have figured out a few useful things though...
Jewelcrafting rocks for low level alts.
Engineering is a bit of a pain, but you get exploding sheep. Plus goggles.
Leatherworking is great for low-level hunters. Make your own quivers/ammo pouches.
Blacksmithing is a decent profession for any melee character.
Druid-> level 5, will be inscription/herbalism
Pally->level 26, engineering already above 150, leaving only mining (currently at 112). And she can make fishing lures, which my main needs. Yay.
Mage->level 21, actually got played for a bit yesterday, enough to give her teleports to SW, IF, and Exodar. Mining is 115, and JC is 96. Have I mentioned I hate the bronze/iron gap? I do.
Rogue->Level 14 Leatherworking is 45ish, and skinning is 78 or so. Not really liking leatherworking, but I'm hoping that will change.
Priest->Level 5, at an inn. Still debating professions. I'm leaning towards herbalism/Alchemy simply because it's been so long since I had a low-level alchemist.
Warrior->Also level 5, also at an inn. Mining/Blacksmithing for her and she's learned mining.
Shaman->Still level 11, now ready to level. Tailoring is maxed at 150, and enchanting is at about 110.
I have a few things to decide, like do I run all the space goats through Azuremyst, or send some elsewhere? I've never actually run a low level toon through the dwarf quests past level 5, so I may send someone over there. Since the shaman, priest, warrior, and mage are all space goats, I'm getting sick of their quests. Also, do I pick up tailoring and say, herbalism on the priest, or do herbalism/alchemy (since my only alchemist is my main), or do I do something weird?
My plan right now is to try to get the 3 lowest toons to level 10 (so I can create a Alt Project toon list with armory links), then level one at a time.
I have figured out a few useful things though...
Jewelcrafting rocks for low level alts.
Engineering is a bit of a pain, but you get exploding sheep. Plus goggles.
Leatherworking is great for low-level hunters. Make your own quivers/ammo pouches.
Blacksmithing is a decent profession for any melee character.
Wednesday, February 25, 2009
Holy Wall of Text, Batman!
So, my hands no longer hurt much, but they are randomly trembling (tired muscle sort of thing). Sadly, this means I've not gotten much done. All alts are at level 5 or above, and they're all parked at inns. Garetia is 73% through level 68, with enough rested XP to get her halfway through 69, but I just can't play her for long. Trembling hands are not good when you're trying to keep up precise shot rotations.
I did take down Gutripper by myself (okay, with Boo the tanking warp stalker), and I am insanely proud of that. (Gutripper is one of the Nesingwary elites in Nagrand, and the last time I took one on (with a warrior partner), we both got squished. I think it's the new gun and the level I've gained since then).
But I've been doing a lot of reading (I really don't idle well, and have to be doing something), and I started thinking about this new dual spec thing. First, the cost. 1k. I'll be over here laughing my arse off. I have 4oo gold spread out over 10 characters. I've been saving up for flying training (and a griffon, but not the elite kind). I could start selling herbs rather than using them to level alchemy, but I don't really want to do that again. I don't buy things in the auction house (okay, so there were those two stacks of iron bars a week ago, but I just finished mithril on Llonya and I couldn't face going back for more iron ore, again). Perhaps I should rephrase to I generally don't buy things on the AH, with occasional profession leveling related exceptions.
Now, I've been told by a friend that if you save all the gold you get from quest rewards, equipment drops, and dungeon running from 60-70, you'll have enough for flying. That's 900 gold total, or 800 if you're just buying the skill Now, I'm thinking she did this before they sped up the leveling, but I could be wrong. I'm hopeful I'll have the gold by 70, but if not, no loss. I can't use flying till 77 now anyway. But that's the drawback to the increase in leveling speed (not that I'm complaining about it). Less quests per level means less quest rewards and less gold. Yes, I could go run dailies, but I need to level. Gold is secondary to the leveling thing. But if I hit 77 and can't buy the cold weather flying, I may be doing a ton of dailies. And do I have to buy the Outlands training before I buy cold weather? Cause if not, I'll just be putting the Outlands one off for a bit.
So 1k is just out of my reach right now. And then there's the second thing...
What good is a dual spec to a hunter? When am I likely to use this?
I thought about it for a little while, and this is what I came up with.
If you can't find a tank for an instance, respecing BM, and respecing your pet (probably a gorilla) to tank. Now, Boo is already speced to tank, but the lack of BM talents means that he's nowhere near strong enough to survive against a boss. I had enough trouble keeping him up against Gutripper. And yes, I pull threat off him on occasion. I should probably figure out what my DPS is.
Respeccing for crowd control or maximum damage. You could also respec for PVP, but I am massive levels of suck at PVP, and thus have no knowledge of the subject. (I have never seen the Alliance win in any battleground I've been in, ever. I'm not sure if it's my battlegroup, just when I go into them, or if I am just massive bad luck)
Now, when I get the shammy and the pally to 40 (if I do), I will be seriously looking at the dualspecs on them. I'm thinking ret/holy for the pally and elemental/resto for the shaman. But that's a long way off and by then I'll have Garetia all the way to 80, running dailies and gathering herbs for cash. Hopefully Llonya (dk) will also be at 80, and I'll also be using her as a cash cow.
I did take down Gutripper by myself (okay, with Boo the tanking warp stalker), and I am insanely proud of that. (Gutripper is one of the Nesingwary elites in Nagrand, and the last time I took one on (with a warrior partner), we both got squished. I think it's the new gun and the level I've gained since then).
But I've been doing a lot of reading (I really don't idle well, and have to be doing something), and I started thinking about this new dual spec thing. First, the cost. 1k. I'll be over here laughing my arse off. I have 4oo gold spread out over 10 characters. I've been saving up for flying training (and a griffon, but not the elite kind). I could start selling herbs rather than using them to level alchemy, but I don't really want to do that again. I don't buy things in the auction house (okay, so there were those two stacks of iron bars a week ago, but I just finished mithril on Llonya and I couldn't face going back for more iron ore, again). Perhaps I should rephrase to I generally don't buy things on the AH, with occasional profession leveling related exceptions.
Now, I've been told by a friend that if you save all the gold you get from quest rewards, equipment drops, and dungeon running from 60-70, you'll have enough for flying. That's 900 gold total, or 800 if you're just buying the skill Now, I'm thinking she did this before they sped up the leveling, but I could be wrong. I'm hopeful I'll have the gold by 70, but if not, no loss. I can't use flying till 77 now anyway. But that's the drawback to the increase in leveling speed (not that I'm complaining about it). Less quests per level means less quest rewards and less gold. Yes, I could go run dailies, but I need to level. Gold is secondary to the leveling thing. But if I hit 77 and can't buy the cold weather flying, I may be doing a ton of dailies. And do I have to buy the Outlands training before I buy cold weather? Cause if not, I'll just be putting the Outlands one off for a bit.
So 1k is just out of my reach right now. And then there's the second thing...
What good is a dual spec to a hunter? When am I likely to use this?
I thought about it for a little while, and this is what I came up with.
If you can't find a tank for an instance, respecing BM, and respecing your pet (probably a gorilla) to tank. Now, Boo is already speced to tank, but the lack of BM talents means that he's nowhere near strong enough to survive against a boss. I had enough trouble keeping him up against Gutripper. And yes, I pull threat off him on occasion. I should probably figure out what my DPS is.
Respeccing for crowd control or maximum damage. You could also respec for PVP, but I am massive levels of suck at PVP, and thus have no knowledge of the subject. (I have never seen the Alliance win in any battleground I've been in, ever. I'm not sure if it's my battlegroup, just when I go into them, or if I am just massive bad luck)
Now, when I get the shammy and the pally to 40 (if I do), I will be seriously looking at the dualspecs on them. I'm thinking ret/holy for the pally and elemental/resto for the shaman. But that's a long way off and by then I'll have Garetia all the way to 80, running dailies and gathering herbs for cash. Hopefully Llonya (dk) will also be at 80, and I'll also be using her as a cash cow.
Tuesday, February 17, 2009
The Alt Project
I have given myself a challenge. One of each class (except the DK) to at least level 20, but mount level prefered. I am calling it the Alt Project, since well, it's a project involving alts.
Now, not only must I get these baby alts to 20/30, but I must also do a dungeon run where they play a proper role (instead of just getting run through by a high-level character). Extra points if I manage to get to perform more than one role (healing one run, tanking the next, for example).
And one more thing...
I must get their professions (not counting fishing, cooking, and first aid) also up to at least 150.
So where do I stand so far?
Pally's lvl 24 and has healed a Shadowfang run.
Mage is 21. I don't want to level her, so I may save her for last. Stupid fragile glass cannons.
Rogue is 11 (I leveled her some this weekend), and I got a rogue past 10! Go me! She's wandering around Teldrassil, and having fun.
Shaman is 11 as well, and I am slowly pulling her off bank toon duty.
Warrior is 0 (I kinda need to roll one)
Warlock's 21? 22? Somewhere in there.
Priest is 10 or 3, depending on which priest.
Druid is level 2.
I've got lots to go, but I think it's not a bad start. Hopefully doing this will give me a sense of how each class plays, as well as how all the various professions work. Plus, if I ever get tired of my hunter, I'll have a bunch of baby toons to choose from.
Now, not only must I get these baby alts to 20/30, but I must also do a dungeon run where they play a proper role (instead of just getting run through by a high-level character). Extra points if I manage to get to perform more than one role (healing one run, tanking the next, for example).
And one more thing...
I must get their professions (not counting fishing, cooking, and first aid) also up to at least 150.
So where do I stand so far?
Pally's lvl 24 and has healed a Shadowfang run.
Mage is 21. I don't want to level her, so I may save her for last. Stupid fragile glass cannons.
Rogue is 11 (I leveled her some this weekend), and I got a rogue past 10! Go me! She's wandering around Teldrassil, and having fun.
Shaman is 11 as well, and I am slowly pulling her off bank toon duty.
Warrior is 0 (I kinda need to roll one)
Warlock's 21? 22? Somewhere in there.
Priest is 10 or 3, depending on which priest.
Druid is level 2.
I've got lots to go, but I think it's not a bad start. Hopefully doing this will give me a sense of how each class plays, as well as how all the various professions work. Plus, if I ever get tired of my hunter, I'll have a bunch of baby toons to choose from.
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